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20.10.2006 - Be the 250.000th visitor and win a game!
Dear Reader,
for other Websites it wouldn`t be something big. For us it`s a milestone.
Shortly we will pass the 250.000 visitors mark and for this cause we
will organize a little competition.
The person which is the 250.000th visitor of http://www.tamar.net, and
the first one who sends us the codeword which is displayed instead of
the visitorcounter, gets a complete Starter-Set with 150 turns (half a
year of playtime) as price.
Please send the codeword including your own adress to competition@tamar.net
Tales of Tamar, the internet based strategy- and roleplaying game with
unique features, is looking forward to your visit.
The ToT-Team
27.10.2006 - Trading with elves and dwarves
Tales of Tamar, the Internet based strategy- and roleplaying game now
has a new feature:
So far all computer races were only enemies in the game, now
it's possible to trade with elves and dwarves and get precious and
unique weapons and armour from them.
Because elves and dwarves are still interested in a balanced Tamar,
they are a little peculiar and will only offer these weapons
and armour to the smaller Lords and Ladies of Tamar.
So all new realms now have the opportunity to obtain unique items
and either trade them against other useful goods, or to use them
in war to become successful even faster.
20.10.2006 - Be the 250.000th visitor and win a game!
Dear Reader,
for other Websites it wouldn`t be something big. For us it`s a milestone.
Shortly we will pass the 250.000 visitors mark and for this cause we
will organize a little competition.
The person which is the 250.000th visitor of http://www.tamar.net, and
the first one who sends us the codeword which is displayed instead of
the visitorcounter, gets a complete Starter-Set with 150 turns (half a
year of playtime) as price.
Please send the codeword including your own adress to competition@tamar.net
Tales of Tamar, the internet based strategy- and roleplaying game with
unique features, is looking forward to your visit.
The ToT-Team
22.09.2006 - Tales of Tamar now with module player!
Tales of Tamar now with module player!
In the newest version, besides the well known soundtrack of the base
set, Tales of Tamar now also includes a built-in module player to
provide the downloadable version of the client with music,
retro-style.
Download the latest version and activate music ("use module") in the
first option screen. The system is backward compatible down to Windows
95, requires very little CPU (no MP3s) and uses less diskspace than
simple WAV files.
Full download http://www.tamar.net/bin/ToT_PC_V0.54.exe
Update to all previous versions http://www.tamar.net/bin/ToT_PC_V0.54_R1.exe
Das ToT-Team
Martin Wolf
01.09.2006 - New PC Version V0.54
The desert of Elerion (Tuandria desert)
Tales of Tamar, the Internet based strategy and roleplaying game has
grown again. A new region, the desert of Elerion introduces a
completely new kind of landscape on Tamar.
Visit the bedouins of Elerion, discover ancient pyramids and foreign
people, find oases in the desert along the old wadis, and travel to
the rock and salt plains of the east. Introducing whole new town
sets, dead forests, old stone circles only visible from above, sandy
mountains and much more.
A whole new world awaits you in the desert of Elerion, also called
the Tuandria desert by the natives.
Full download http://www.tamar.net/bin/ToT_PC_V0.54.exe
Update to all previous versions http://www.tamar.net/bin/ToT_PC_V0.54_R1.exe
Your ToT-Team
03.08.2006 - New Linux Version 0.23
New Features:
- map screen activated
- lo-res map screen is now implemented (apart from some animation effects)
Bugfixes:
- started updating code base from latest Windows version
- fixed a bug that would cause Tamar to quit after downloading a turn
- fixed parsing of command-line options
13.07.2006 - German Interview at 4Players
At 4 Players you can find a new interview with Martin Wolf about Tales of Tamar. If you can read german, click the title link and have fun.
27.06.2006 - ToT PC 0.53
Finally, after two months of bug testing, we are proud to present
Tales of Tamar HiRes 2D for Windows PCs!
The new client for our massively multiplayer strategy and roleplaying
game now uses a resolution of 1024x768 pixels in 15, 16 and 32 bit color
depth as well as the legacy mode with 640x480 pixel in 8 bit for users
with older computers.
Tales of Tamar has always supported all hardware from a Pentium 200 MHz
up to the most recent systems, but now also takes advantage of the
power of more recent machines.
You can find a gallery of screenshots at Screenshots
As you can see there, a 3D HiRes map is already being worked on, and we
will update this page to reflect new developments.
Now to the new features and bugfixes:
- added HiRes mode
- 24 bit color depth added
- autoconverting of 8 bit graphics
- pressing ESC in the residence screen takes you back to the title
screen
- input handler rewritten
- ftp download doesn't lock the system anymore
- map speed improved
- loading of graphics improved on certain systems
- names on the map stay visible while scrolling
- new language catalogs added
Bugfixes:
- ftp code improved in several places
- many other bugs fixed
Update from any previous installed version:
Path: http://www.tamar.net/bin/ToT_PC_V0.53_R1.exe
Size: 8.423.327 Bytes
The base archive for new players:
Path : http://www.tamar.net/bin/ToT_PC_V0.53.exe
Size: 25.921.695 Bytes
The new 2D HiRes map is an integral part of the coming 3D map, which
is being implemented on the Windows version now. Adding HiRes support
was an important step towards this.
What's coming next?
For future development, we are still looking for skilled people
wanting to earn some money on part time jobs.
We are looking for:
- Pixel artists, for designing 2D hexagons and improving the GUI
- 3D object designers and texture designers
- translators into Portuguese
- PHP programmers to help with the browser based client
Regards,
Wolfen
Game management
06.05.2006 - ToT Amiga 0.55 R1
It is done!
Finally, after 8 months of work, we are proud to present Tales of
Tamar in HiRES 2D!
The new client of our massively multiplayer strategy and roleplaying
game is running at a resolution of 1024*768 with double buffering in
15 bit, 16 and 32 bit, as well as the usual 640*480/8 bit.
Therefore, Tales of Tamar is working on all Amiga systems starting
with an A1200 with 030 accelerator board up to the most recent systems
and also takes advantage of the faster hardware of Amithlon, AmigaOne,
Pegasos or UAE setups.
A few (older) screenshots can be found here:
http://www.tamar.net/phpBB/viewtopic.php?t=6717
The engine has been improved meanwhile, of course.
Unfortunately, Amiga computers are reaching their limits here. To use
the HiRES map, a 060 processor and a fast graphics card is required.
If your system doesn't meet the requirements, you can always go back
to 640*480, though.
Our experiences regarding speed are as follows:
A1200 AGA
640*480/8bit = yes
1024*768/15bit =no
1024*768/16bit =no
1024*768/32bit =no
AGA cannot display 1024*768 and would be too slow anyway.
A500/A1200/A2000/A3000/ graphics card/ 030 or 040
640*480/8bit = yes
1024*768/15bit =no
1024*768/16bit =no
1024*768/32bit =no
The processor is to slow for the HiRES map.
A500/A1200/A2000/A3000/ 4 MB graphics card ZII/ 060
640*480/8bit = yes
1024*768/15bit =yes/no
1024*768/16bit =yes/no
1024*768/32bit =no
The map is working in 15 or 16 bit, but is not particularly fast,
since the speed is limited by the Zorro-II bus. 32 bit does not work
due to insuffient graphics memory.
A1200/A3000/A4000 4 MB graphics card ZIII/ 060
640*480/8bit = yes
1024*768/15bit =yes/no
1024*768/16bit =yes/no
1024*768/32bit =no
The HiRES map works in 15/16 bit with a well maintained and optimized
OS installed.
A3000/A4000 >=8 MB graphics card PCI/ 060 + PPC
640*480/8bit = yes
1024*768/15bit =yes/no
1024*768/16bit =yes/no
1024*768/32bit =yes/no
The HiRES map is working, but is not particularly fast. Usable with a
well maintained and optimized OS.
Pegasos/AmigaOne/WinUAE/Amithlon
640*480/8bit = yes
1024*768/15bit =yes
1024*768/16bit =yes
1024*768/32bit =yes
Only time will show if these results can be improved, but this
probably won't happen without using Assembler, and it is doubtful is
the support for the project is big enough to justify the effort.
After our last call for testers, we found about 40 users, of which
only a small fraction actually tested. So if you want to see the
project maintained on the Amiga, join us and help. Otherwise, we may
not be able to root out all the bugs.
Now the new features and bugfixes:
New features:
- HiRES mode activated
- 24 bit support added
- auto conversion of 8 bit graphics added
- Esc in the residence exists to the title screen now
- Input-Handler rewritten
- Works with OS4 Pre 4
- FTP-Download doesn't block the mouse anymore
- map screen optimized
- ToT uses expansion.library to determine whether it runs on a OS4
Classic system or an AmigaOne
(thanks to Stephan Rupprecht!)
- faster laoding on some systems
- text labels don't disappear when scrolling
- large code parts on the map support ppc, unfortunately no great
improvements in speed with WarpOS
- numbers of workers don't disappear when scrolling
- new catalogs
Bugfixes:
- FTP-Code improved and fixed
- Workaround for MOS-BlitBug in CGX V5 added
- WarpUp unter OS4 deaktivated, since itwas actually slower than 68k
emulation
- many other bugs fixed
known bugs:
- packed24 modes don't work
- possible font errors under OS4 (reason yet unknown)
- CGX V4 ColorFonts >8bit don't support transparence
- CGX V3 hasn't been tested, possibly color errors (we need testers
for this!)
- module player could have issues under OS4 (again, we need testers
for this)
Path: http://www.tamar.net/bin/ToT_Amiga_V0.55_R1.lha
Size: 16.319.118 Bytes
The current 2D HiRES map is an important step towards the coming 3D
map, which is currently implemented on the PC version, to avoid both
incompatibilities and delays due to missing testers. This was an
important step for us.
Now a few personal words: The 2D HiRES map is my very own "thank you"
to the Amiga computer, which has been with me for the bigger part of
my life so far. For now, it will mark the crowning achievement for the
game, and further development can only take place if we can find
enough players to keep the game alive.
The HiRES 3D map will be a step at least as big as the 2D map, and is
simply required to have a lot of testers to make it work. Just one
example: We have only had 2 or 3 really active testers for OS4. As a
result, bugs that are not obvious will be found late or not at all. We
hope that the support from the Amiga community will improve little
in the future.
My thanks go to Stephan Rupprecht with whom I had long dicussions on
the how and why of blitting which resulted in better and smoother
performance of ToT. Thank you, Stephan! You weren't enthused but still
you listened, for weeks on end.
Thanks to Wolfgang Vogel for his PPC board, since mine were both
broken again. I wouldn't have been able to finish this version without
it.
Also thanks to Frank Mariak, who was always helpful about CGX
problems. I hope CGX will see some new developments again.
I would also like to thank the whole OS4 team and the MOS team for
their support.
What will be next?
The HiRES 2D map has been ported to the PC, where is will be tested
some more and then released as well.
The Mac version will takeover the finished sources and also implement
the HiRES map.
We signed a contract with a new programmer, Richard Drummond, who will
work on ToT for Linux PPC and x86 and possibly Zeta. Richard has been
working on OS4 before, and has already completed a first version of
ToT for Linux. He has received the sources for the HiRES map as well
and will try adapt the Linux version for it.
Last but not least, we found a known and capable author. She has
looked into the history of Arbanor and will write a book about Tales
of Tamar. With this, we are picking up an idea from the last
millenium.
However, we are still looking for help to speed up development, in
particular:
- pixel artists, for 2D map hexagons and GUI improvements
- 3D object designer and texture artists
- assembler programmers to optimized the 68k code
- musicians for digibooster/fasttracker modules
- translators for portuguese
- PHP programmers to support the browser version
- programmers to improve the Amiga Installer script
09.02.2006 - Tamar needs new land
Tamar in the fall of the year 607
The political situation on Tamar is uncertain like never before.
Just as the last big war, fought between the Dragonblood Alliance, the
Northern League and the Order, seemed to be decided, one of the
biggest sovereigns by the name of Roderich, son of Albarich, resigns
and leaves a lot of questions unanswered.
The battles, however, continue. From the south, the hordes of the
barbarians approach and put the the people on the continent Elerion in
jeopardy. And the remaining members of the once so mighty Order keep
fighting to stay alive. Where are the times and the allies of the once
so glorious emperor Guother?
But while old Tamar and Elerion are caught up in their own feuds, a
new danger rises in the East. According to ancient prophecies, a
"death demon" called Ankou will rise every 1000 years and take control
of a human host.
If the civilised countries should underestimate this danger, it may
very well mean the end of the world as we know it.
Meanwhile, in the far east of Elerion, new realms settle and form new
alliances.
The hunt for new land is on! Our rare event: "Tamar needs new land" is
in progress as of now. Start now for free and found a new realm!
Explore regions of Tamar no human eye has seen before. Meet unique
challenges such as dragons, undead and other creatures. Show that you
can stand your ground against other human players.
Tip 1:
The reward of 500,- Euro for the first emperor of Tamar who has
founded his realm after January 1st 2005 is still not claimed. It
could be you! (Details can be found in the Quest section of our
forum)
Tip 2:
When registering a new game, enter the keyword 'Trial' instead of
a serial number and you can try the game for free. A turn fee will
only apply when you've had a chance to develop your realm.
Tip 3:
Mac and Linux versions of the client are playing on the same world as
everyone else. We are still looking for beta testers for these two
systems.
Enjoy your stay on Tamar!
Best Regards,
the ToT team
03.01.2006 - Bounty for Linux based TCP/IP-to-email wrapper
For the Internet based role playing game Tales of Tamar, we are
looking for a programmer to write us a small server program on Linux.
This program should open a port and accept incoming TCP/IP connections
with a defined protocol and then forward the received data package by
email.
Sources are available and only need to be ported/adapted.
The bounty for completing this program is 200 Euro.
For more information, write to wolfen@tamar.net
Estimated work time: between 2 days and a week, depending on experience
The ToT team
02.01.2006 - New screenshots of Tales of Tamar!
A Happy New Year from the whole ToT team!
Tales of Tamar, the turn based fantasy-, massively multiplayer-,
strategy- and role playing game has released new screenshots:
http://www.tamar.net/phpBB/viewtopic.php?t=6717
The rewrite of the engine took us three long months, but now we are
proud to announce the availability of a high/true color mode in
1024*768 pixels with 16/24 or 32 bits color depth. The Windows client is
currently being adapted to support this.
Join now as a beta tester and take part in the development of this
unique role playing game. Make new friends and experience this truly
one-of-a-kind world of fantasy.
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